Roblox and Adolescent Social Relationships: A Qualitative Exploration for School Counseling Service Development
Keywords:
Roblox, adolescents, social relationships, school counseling.Abstract
This study explores the role of Roblox as a digital platform that shapes adolescents' social relationships and its implications for school counseling services. Using a qualitative case study approach supported by literature review, data were collected through observation, in-depth interviews, and documentation, and analyzed using Miles and Huberman's interactive model. The results show that adolescents were initially motivated to play Roblox out of curiosity, peer influence, and fear of missing out (FOMO). Over time, Roblox developed into a social space where they built friendships, collaborated on tasks, and expressed emotions. These interactions contributed positively to adolescents' self-confidence, communication, and sense of belonging, but also presented risks such as addiction, toxic behavior, and reduced face-to-face interaction. This study concluded that Roblox can be both an opportunity and a challenge for adolescent development. For school counseling services, the implications include the need to integrate digital literacy education, strengthen socio-emotional skills, and involve parents in guiding healthy digital engagement for adolescents. Thus, Roblox can be considered not only as entertainment but also as a meaningful medium for social learning that supports students' well-being and personal growth in the digital age
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